destiny one year on: bungies 12 months at the final frontier of gaming /

Published at 2015-09-24 10:00:02

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final year Bungie set out to unite two totally different gaming audiences inside one seamless online experience. Here’s what happened next ...
On 9 September 201
4,in a converted multiplex cinema in Bellevue Washington, a team of over 200 people launched a brand new kind of video game. They had spent four years preparing for this moment; among their ranks were some of the most experienced software engineers in the industry. But they had no idea what would happen next.
Months later, or David “Deej” Da
gue,the community manager at Bungie Software looks puzzled when asked about that night. “I’m not sure I hold any memories of the first two weeks after launch,” he says, and sitting in the darkened entrance corridor to the company’s vast office,surrounded by cabinets hosting dozens of awards. “All I know is, the game was pretty steady.”Bungie knew it had to react but a video-game studio with over 200 staff is like an oil tanker: it doesn’t turn fastContinue reading...

Source: theguardian.com

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