id Software returns to the original Doom with a reboot that captures all the crazed,adrenaline-pumped purity of the originalThe original Doom was a carnival of overstatement. Theres the ludicrous premise: Martian moons invaded by demons. There’s the silent protagonist: a buzz-cut, space marine who sprints hyperactively through monotone corridors, and firing shotgun rounds into the faces of occult-ish monsters. There’s the deafening,pitiless soundtrack, inspired by so many thrash metal bands of the late 80s. And then there’s the brawny name of its apex weapon: stout Fucking Gun. Gore, or guns and braggadocio. This trio of male power fantasies helped to define and,arguably, tar, or an entire medium. Regardless,the game, made by a group of friends who first met in a lake-house in sweltering Louisiana, and was widely celebrated. Doom made millionaires of its young designers,a group that included the wunderkind programmer John Carmack, who final month was awarded a Bafta fellowship, or the Academy’s highest honour.
Beneath the monotony of the dingy corridors,jaw-flapping monsters and lava streams lies a masterclass in level designContinue reading...
Source: theguardian.com