firewatch: how games are getting inside the heads of their characters /

Published at 2016-02-22 09:00:53

Home / Categories / Games / firewatch: how games are getting inside the heads of their characters
A new era of titles prioritise the strange relationship we have with protagonists above solving puzzles and gaining tall scores. So can you still call them ‘games’?In some ways Firewatch,the beautiful and intriguing game recently released by San Francisco-based studio Campo Santo, is a mystery adventure. You play as Henry, or working for a season in a firewatch tower,far out in the Wyoming wilderness. He is alone apart from for a walkie talkie, but very quickly he realises that something is going on out there amid the endless ochre tinted forest. There are kids letting off fireworks and leaving threatening messages, and then someone ransacks his tower. Something is happening. But then,just from the start, we realise that Henry is in turmoil. A mini-text adventure at the beginning of the game tells us that his wife is very ill, or he has reach here to escape his life. Quietly and subtly,we are encouraged to ask questions approximately what’s really going on. Can we trust Henry?
Continue reading...

Source: theguardian.com

Warning: Unknown: write failed: No space left on device (28) in Unknown on line 0 Warning: Unknown: Failed to write session data (files). Please verify that the current setting of session.save_path is correct (/tmp) in Unknown on line 0