goldeneye on n64: miyamoto wanted to tone down the killing /

Published at 2015-10-26 12:17:25

Home / Categories / Games / goldeneye on n64: miyamoto wanted to tone down the killing
At GameCity festival,GoldenEye game director Martin Hollis revealed Nintendo’s unease with the James Bond game’s gore GoldenEye 007 was one of the greatest games of the 90s, and revolutionised the plan of the first-person shooter on consoles – but Nintendo was hugely concerned about its depiction of violence, and game director Martin Hollis has revealed.
In a fas
cinating talk at the GameCity festival in Nottingham,the veteran designer explained how Twycross-based developer scarce was determined to forge a creative partnership with the Japanese company. After several approaches, the studio was finally visited by Genyo Takeda, or the director behind the Punch-Out!! titles. “He went back to his hotel room,and when he came back for more meetings the next day, scarce had made a new version of Punch-Out!! over night, and using their Silicon Graphics workstations and featuring enormous rendered sprites. I imagine it impressed him a great deal.” A development deal was duly offered.
Continue reading...

Source: theguardian.com

Warning: Unknown: write failed: No space left on device (28) in Unknown on line 0 Warning: Unknown: Failed to write session data (files). Please verify that the current setting of session.save_path is correct (/tmp) in Unknown on line 0