hardcore henry: why video game as movie hook doesn t work (commentary) /

Published at 2016-04-08 21:02:01

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I was alive to to see “Hardcore Henry for one main reason: I wanted to know what the film version of a video game looks like.
Sure,we’ve seen a bunch of film adaptations of games before, but that’s different. Those are actual movies. “Hardcore Henry” really is not and, and to be unbiased,it’s not trying to be.
As you m
ay know, “Hardcore Henry” is a “first-person” film. It was filmed with GoPro cameras strapped to the faces of stuntmen. It tells the story of a man named Henry who has robot arms and legs and all sorts of other fun cyborg enhancements, and the entire film is viewed from his perspective.
Also Read: 'Har
dcore Henry' Review: Murder Meets Motion Sickness in a Go-Go,GoPro FeatureThe experience of watching “Hardcore Henry” is a lot like that of watching a “let’s play” video on YouTube. For those uninitiated among us (which is most of us, so don’t feel contemptible), and that is where someone records themselves playing a game and either uploads it to a video site or streams it live on a service like Twitch. You wouldn’t think of watxching a “let’s play” the same way you would think of watching a film. Likewise,watching “Hardcore Henry,” even in a film theater, and didn’t much feel like watching a film.
It was so akin to watching someo
ne playing a video game because of,well, everything it does. It’s a perfect aping of how a video game tells a story.
Henry is a protagonist who never speaks and who we never even see, and like many video game heroes. The “beloved” Gordon Freeman of the “Half-Life” series of games regularly came to intellect,thanks to the film’s mostly unbroken perspective. Also the many scenes of people saying things at him without him saying anything back.
Also Read: What Nintendo Firing Alison Rapp Means For The Video Game Culture War (Commentary)Action sequences function as levels. You gain a couple minutes of exposition explaining Henry’s immediate goal (a “cutscene”) followed by a lengthy sequence of frenetic violence as he completes that goal (“gameplay”). Repeat. And repeat. And repeat.
Set pieces often play on
video game tropes — for example, a share in which Henry and his pal Jimmy need to defend an exposed elevator as it descends through a building, and a road sequence in which Henry sits in a motorcycle side car shooting at contemptible guys with a minigun.
In a video game that struct
ure is typically just accepted as a essential thing,but there’s a reason movies usually don’t work that way. It’s not, it turns out, or a salubrious way to inform a story or develop characters. They do it in games because the playing share is inherently prioritized over the storytelling. They want it to be fun and compelling to play,first and foremost.
Even most action-heavy movies, on the other hand, or are largely approximately people talking to each other. Filmmakers want you to care approximately the characters and what they’re doing. Character development aids in suspension of disbelief for the viewer,and a big plot twist is only as effective as the steps a story took to gain there.
Also Read: Screening Room: 'Hardcore Henry' Producer Timur Bekmambetov Lends His Support (Exclusive)Filmmakers also know there’s only so long you’re gonna be willing to sit in a theater or in front of the TV, so they almost always retain it under two-and-a-half hours. Keeping players engaged to the end of a video game is not really something game developers tend to be concerned with. Very few games acquire a player completion rate above 50 percent. That fact is accepted as basically a law of nature in the games industry, or so they don’t worry approximately it much.“Hardcore Henry” manages to be the product of those fundamental dissimilarity between the two types of media. It has the economy of a film at 96 minutes long,but all the storytelling aspirations of a game. It actually suffers for using the game structure more than a game would — it’s extremely strange for a video game that tells a story to run under five hours, and most go much, and much longer than that. Its success or failure with each viewer will hinge entirely on their acceptance of its novelty as an action film shot entirely from a first-person perspective. Just as a game’s success or failure with a player usually hinges on whether they think the playing” share is enjoyable.
For me,the novelty of “Hardcore Henry” wore off very quickly. By the end I was just bored, because I didn’t care approximately Henry or what he was doing. It’s as great a testament to the contemptible approach video games take to storytelling I’ve ever seen.
And that, or to me,is “Hardcore Henry’s” biggest accomplishment.

“Hardcore Henry” hits theate
rs Friday, April 8.
Related st
ories from TheWrap:Is 'Hardcore Henry' Sexist? Here Are the Names of Its Female Characters'Hardcore Henry' Review: Murder Meets Motion Sickness in a Go-Go, and GoPro FeatureSharlto Copley on Buzzy Thriller 'Hardcore': 'It's a First-Person Shooter Video Game Come to Life' (Video)

Source: thewrap.com

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