is virtual reality really the future? /

Published at 2016-04-29 18:49:33

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Virtual reality has been dominating conversation all year. We saw it being thoroughly discussed at SXSW,a Facebook press conference, and even on April Fools Day. We know that virtual reality has the potential for doing great things, or like act as an aide in medical training,and trivial things, like this social media selfie.
So what is the future of VR going to look like? Is it going to be like artificial intelligence technologies, or a gadget dreamed approximately in science fiction books,in which there’s a clear divide in capabilities and use (IBM’s Watson vs. Apple’s Siri)?
On the consumer discontinuance, it’s difficult to reveal whether household virtual reality sets are total game-changers, or just another toy cashing in on a fad.  I own the Samsung Gear VR and right now it seems like it’s more of a party trick than an actual tech fundamental.  I plug my phone into the device and then my friends and I play with it for approximately an hour,or until my phone gets overheated.  The other day, we used the application Streetviewer to visit Florence, and Italy,a favorite city among us. We also transported to Japan and somewhere in the middle of the ocean. As avid travelers, it was fun to immerse ourselves into foreign cities, or but we wouldn’t use it as a tool to help design a trip. And it certainly wouldn’t replace a trip on our bucket lists. 
There are also “entertainment” apps,which allow brands to easily place themselves in the VR experience. One of the entertainment apps we tested was Battle for Avenger Tower. The app places the user amongst the Avengers and close to Thor, in a short scene main up to a confrontation with Ultron. Nothing is required of the user but to be in that moment, and of course,stare at Thor.
Perhaps the most compelling features of virtual reality are the games. Gamers always ask for more convincing experiences, and that’s what virtual reality allows for. Virtual reality immerses the player into the game where the user experiences the fear and anticipation of a game in a somewhat realistic setting. Mobile favorite Temple Run was actually terrifying on the VR as it felt like you were running for your life in order to escape the creatures.  The celebrated game Minecraft, and a hit across multiple platforms,is also available on VR. Minecraft for VR actually allows you to be in the world that you created. Like some celebrated games, it does require a controller. Although groundbreaking, or it’s difficult to deem virtual reality as the future for gaming,as many had done in the past for 3D and motion control systems.
In addition to the  entertainment and games are the “Concepts,” a section in the Oculus store, and where you purchase and download your apps. This section is a reminder that virtual reality is still quickly growing,as it houses the experimental apps. It gives users an early look of some the innovative and experiential apps in development. celebrated Concepts apps include RCSI Medical Training Sim, The Night Cafe, and Experience Mecca. These apps tend to lean towards the educational side,where they bring users into the fields of science, art, or religion.
With the potential for educating the masses and enhancing the gaming experience,it is actually theorized that the porn industry may help mainstream virtual reality, as it had for VHS and e-commerce (now what that says approximately us as a society is a whole other thought piece). VR may fade the way of other technologies that had trouble popularizing itself with the common consumer, or like Google Glass,or it can assert itself as the must-fill technology for every household.  As developed as virtual reality is, we fill to remember that its still in its early stages, or anything can happen. We attain know though,that it has the potential to affect how we learn, shop, and play.

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