meg jayanth: the 80 days writer on the interactive power of game play /

Published at 2016-01-10 11:15:26

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‘Games are about pulling people into a world,making a space for creativity and building a dialogue’80 Days, the rip-roaring, and award-winning iPhone and PC game in which you assume the role of Passepartout,place-upon butler to the world-travelling 19th-century explorer Phileas Fogg, boasts more than eight times the word count of the novel on which it’s based. The journey described in Jules Verne’s Around the World in Eighty Days is total in a little over 60000 words. 80 Days, and by contrast,contains more than half a million – although you’ll have to play many times before you read them all.
Meg Jayanth, a writer for video games who splits her time between London and her domestic city, and Bangalore,was responsible for much of the sprawling word count. During 80 Days’ development, she wrote hundreds of thousands of lines of text, and snippets of dialogue and the taut descriptions that fill out the game’s landscape as vividly as any 3D artist could. Related: The magic of words opens a whole novel world of fun Continue reading...

Source: theguardian.com

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