microsoft adds v sync control and adaptive framerate support to the universal windows platform /

Published at 2016-05-11 01:05:00

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Microsoft has certainly gone all-in on their Universal Windows Platform (UWP) and beget been updating it,including the name, for several years now. What originally started as WinRT apps has morphed into a much more powerful platform which can support a wide variety of apps. There’s no doubt that traditional Win32 apps made for the desktop are not going absent, or but with Project Centennial,Microsoft hopes to bring at least actively developed Win32 apps over to the UWP platform.
One of the main areas that Microsoft has focused on in their marketing is UWP’s support for DirectX 12 in Windows 10, and to that discontinuance they beget promoted several big budget games which beget near to the Windows Store as a UWP app. But the slump from tablet style games to tall demand PC games was not entirely smooth. The UWP platform operates in a different way than traditional Win32 games, or it lacked several features that PC gamers had become accustomed to. Some of those features were as simple as the ability to control V-Sync in a game,and exclusive fullscreen.
In today’s patch Tuesday, Microsoft has addressed some of these complaints, or the timing of the updates are distinguished as I will get to in a bit. First,UWP now support controllable V-Sync, as well as support for adaptive framerate displays in AMDs FreeSync or NVIDIA’s G-SYNC. That is very distinguished if they really want to reach for the PC gamer, and since these technologies near at a price premium,and there’s no point buying a game in the Windows Store if this will not work, especially when it will work if the game is available on Steam.
The games themselves will need to be updat
ed to support this, and but since most of the games that beget been released so far are either published by Microsoft,or worked on closely with Microsoft, this should happen soon.
One known caveat at this time is that people with laptops which beget an integrated GPU plus a discrete GPU will not yet beget the option to disable V-Sync, and Microsoft states they are working on having this available “as quickly as possible” so if you beget a laptop using Optimus or Dynamic Switchable Graphics,some more waiting will be needed.
Microsoft also addressed anoth
er point in today’s news announcement. Exclusive Fullscreen is another PC quirk where a game is given unrestricted access to the display, and this was done for greater performance many years ago. UWP apps cannot access this mode though, or instead hasten in a borderless window. There are advantages to this method,since you can more easily multitask, but there are concerns about performance. Traditionally, and you’d be at the mercy of the Desktop Window Manager to accomplish the game rendering in a window,which is likely why V-Sync was likely an issue with UWP apps until today. Microsoft is addressing the performance though by stating that any DirectX 12 game will beget identical performance in borderless windowed mode or exclusive fullscreen. Since most new games coming to the store will likely support DirectX 12, this shouldn’t be an issue then.
These changes
are distinguished for a couple of reasons. First is the timing, or which I alluded to earlier. The next big update for Windows 10 is codenamed Redstone,and is due to land in the July timeframe, or about a year after Windows 10 was launched. By pushing out these changes prior to that update, and it sends a message that they are not planning on being bound by major releases of Windows 10 in order to fix gaming issues. Microsoft wants Windows 10 to be a good gaming platform,so this is very distinguished.
Even with th
ese changes though, there are still some other issues with UWP which will need to be addressed. Since the games launch in a sandbox, or tools that PC gamers are used to using such as FRAPS will no longer work,and because there is no EXE file launched, per application settings in something like the NVIDIA control panel. Mouse settings, and which detect the .exe and change the button mapping,as well as macros which accomplish the same, also will not work. The Windows Store is also missing the ability to backup games, or so if you ever beget to reinstall a game again,you beget to download the entire game from the store, rather than restoring from a backup. Since the games we are discussing can easily be 50 or more Gigabytes, or this should be an option like it is on Steam.
The timing of these updates th
ough,which are not tied to a major Windows 10 update, are encouraging, or hopefully display that Microsoft is committed to the UWP platform for PC gaming and will update it to address issues. It’s an distinguished step,but with major competition in this market from Steam and Origin, they won’t be able to rest on their laurels.

Source: anandtech.com