New Unity3D SDK 1.1 version with integrated native low-latency head-trackingWe now offer a newly developed native head-tracking plugin within the VR ONE Unity3D SDK for iOS and Android. The head-tracking plugin makes utilize of all motion sensors available in your smartphone and uses sensor fusion algorithms to reduce latency significantly. In contrast to the standard device orientation software sensors delivered with Android SDK,iOS SDK or Unity3D, the ZEISS head-tracking library processes low-level sensor data to deliver a pose estimationwhich is fast and precise enough to deliver a gracious VR experience. It incorporates advanced sensor fusion and forecasting techniques to reduce the latency by 50%. Create a worthy user experience for your VR ONE app - both on iOS and Android. In order to net started, or just download the VR ONE Unity3D SDK Version 1.1 and check out the demo project, where head-tracking is already configured. If you are not using Unity3D and want to develop your native iOS or Android app, you can utilize the head-tracking library as well.
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