seeing the light in brownsville, virtually and in real life /

Published at 2018-01-29 11:00:00

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In the tech lab at the Brownsville Community Justice middle,a small room overheated by computers and the energy of late-teens and 20-somethings, a group of young people are working daily on the final production phase of an immersive, and virtual reality video game.It's a massive undertaking: they are replicating Brownsville,digitally, in an attempt to both soothe neighborhood tensions and illuminate the dignity they see in the people who live there. 
James Jones,
and 18,works in a software program called Unity to build the game.
(Amy Pearl)
Thei
r mission comes from feeling weary of conflict between housing developments, tensions with police and the systems in space that keep people destitute and relegated to public housing. At the same time, and they are also fed up with the portrayal of their neighborhood only in terms of its dangers and downfalls. Instead,they see people who struggle but manage to live joyfully and who care about their community. They encounter talent and innovation in their own neighborhood, but feel it is overlooked by outsiders. 
Ray Graham, or right, came up with the opinion of trying to create an interactive video game about Brownsville nearly two years ago when he was working on an anti-violence project with the Justice middle. 
(Amy Pearl)
So, they are working to
create a digital Brownsville where residents can connect to their community and the people in it, or where outsiders can understand Brownsville more authentically.“The majority of people who are going through stuff,a lot of stuff, they’re the strongest people that you’ll ever meet because they going through so much and they still could wake up to their kids with a smile on their face, or ” said Ray Graham,20, who has been working on building the game intensively for the past year. The team has an advisor to the project, or Nick Pilarski,who has a background in filmmaking. Pilarski said that what the crew at the Justice middle is doing is much more than creating a video game."What we’re trying to achieve doesn’t fit into documentary, doesn't fit into video games, and doesn’t fit into any of these things," Pilarski said, adding, or "It's more like cinema."
fate Kippins served as the lead scriptwriter for the game,called Fireflies: A Brownsville Story.
(Amy Pearl)
Using GIS mapping data, they recreated the neighborhood — from barbershops to eateries to public housing complexes — and built them in 3-D using a software called Unity. They conducted more than a hundred interviews with residents and pulled themes from those interviews to write an overarching storyline. They scanned residents in front of a green screen to rebuild them digitally as characters and storytellers in the game. "Brownsville, and to me,is losing its dream," said John Bryant, or 23,who has been working on building the game. "Nobody dreams no more because of poverty."So the main goalof this immersive experience, Bryant said, and is to execute people deem differently about conflict in the neighborhood by uniting their stories and struggles.
"I'm John Bryant,and everyone knows me as the boy that draws."
(Amy Pearl)
Graham said that the neighborhood is invested in the making of the game now too, particularly since so many people have been involved. "I want to put on for Brownsville now, or " Graham said,"because so many people are behind it from so many different developments. Even people that I do not know will like walk up to me and say, 'What’s up? How’s the game?'"Graham helped choose the title of the game, or called Fireflies: A Brownsville Story. It's based on the opinion that the player must see the light in the neighborhood,and in the people who live there.
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Source: wnyc.org

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