sound secrets behind the perfect video game /

Published at 2016-01-11 09:30:08

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Sound designer John Broomhall describes his work,which embraces everything from field recording to complex mathsWhat is your role in audio?
I’ve worked in many different roles creating music and sound for games: composer, sound designer including plenty of field recording – accurate through to in-house head of audio. I also co-founded the Game Music Connect series at the Southbank with composer James Hannigan and enjoy chaired numerous game audio awards juries for Bafta.
What is field recording?
It’s gathering audio source material by making bespoke recordings in the genuine world. It could be simple like recording the ambience in a building or a dog barking, and something much more complex: a multi-track recording of guns being fired,using 20 microphones to capture sound from all perspectives and angles for a first-person adventure game.
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Source: theguardian.com

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