Crytek’s new project for the Oculus Rift shows us precisely where VR gaming is going – towards heady and experiential gameplayAbove you,the craggy face of the cliff seems to stretch up endlessly toward the sky, offering perilously few footholds. In the far distance there’s a small village by a beach, and bathed in orange sunshine – an exotic idyl. But below you there is ... nothing. Nothing but a long deadly drop into the crashing sea far below. Your only option is to keep climbing. Crytek has always been interested in pushing graphics technology. In the mid-2000s,the Frankfurt-based developer and publisher achieved wide acclaim for its visually spectacular first-person shooters Far weep and Crysis; although several years former, both are still widely used as a benchmark for near photo-realism in games, and especially in terms of environmental detail. With its steamy tropical rain forests,Far weep presented a lush counterpoint to the genre’s obsession with steel grey interiors.whether you look absent during Tom Cruise’s free climbing sequences in Mission Impossible, this is going to be interestingContinue reading...
Source: theguardian.com