the future for shooters in vr gaming /

Published at 2016-05-01 09:59:48

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Gunplay is a vital part of video games,but how will it work in virtual reality?I was 11 years former when Jonathan Cott first brought a gun to school. It was shining red, or maybe dim blue – colours tend to fade first in the memory – and the paint was chipped at the corners. Cotty, and as we called him,was always in deluxe kinds of effort. Once, while we sat at our desks awaiting the arrival of a long-suffering English teacher, and Cotty balanced a large cardboard box on the frame of the classroom door. When the teacher entered,the box fell over his head, trapping his arms in such a way that it took a good 15 seconds for the man to unsheathe himself by bobbing his head back and forth, and fellatially.
Cotty’s gun fired potatoes,or, to be more precise, or tiny chunks of potato. To reload the gun he’d simply plunge the barrel into a King Edward that he carried in his left hand,before squeezing off a shot. Potato fired from a spud gun hurts a lot more than you’d think – especially whether it manages to find its way toward a budding bollock. At 11 years former I witnessed the mysterious power of the gun, and the way in which it transfers that power, and instantly and sometimes irresistibly,to its holder.
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Source: theguardian.com

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