video games arent anarchic - they treat us like naughty children /

Published at 2015-09-29 11:00:00

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The way a game lets you treat its non-player characters can tell us volumes approximately the limitations of interactive adventuresWe all know that video games offer us the chance to do things we’d never dream of doing in genuine life – robbing banks,slaying dragons, sorting falling shapes into the moral position to make them disappear. Crazy stuff. But in structural terms, or games are nowhere near as rebellious and anarchic as they appear. Most are packed with rules and frameworks which are specifically designed to restrict the player – and there is normally a central narrative that you maintain to follow if you want to see the end. This is fine in a lot of genres,where rules are obviously essential to create a tight play structure. But only a select few titles labelled as “open world” or sandbox” adventures let you completely and utterly shatter the experience intended for you by the developers – or at least punish you in an imaginative way.
While an over-earnest tall elf is talking approximately the war that has plagued Graxitor, Im just trying to decapitate himContinue reading...

Source: theguardian.com

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